Thank you for replying and subscribing. Looking forward to more features to be added. :D
cchmaster
Recent community posts
Just bought this plugin. This is exactly what I'm looking for since I started MZ. It works fabulously like the examples showed. Really love it.
And I have few questions. First, is it possible to use JavaScript or a variable for actor's ID when using Actor Auro? So, I can control which actor gets the aura more easily. For example, using Actor Aura in a skill, I'd like to use $gameTemp.lastActionData(2) to return the actor ID, so no matter which character uses the skill, that character would get the aura.
Second, according to the tutorial, the number of the intensity can only be between 0~1. What if I'd like to have a bigger/wider aura? I tried to use 2, but it seems not to work.
Lastly, Is it possible to add some kind of filter or algorithm to the plugin, so we can have different style or shape of the aura? Maybe aura like water or lightning.
I think this plugin has a lot of potential and I'm going to add some auras to my action sequence. Already have some plans. :D Here is some video of the action sequence I've made. This plugin will make the even cooler.
Thanks for making such a great plugin. You did a great job.
Hey Aqua, is case you don't go rpgmakerweb, I come here to post, too. ;)
No problem, I also think you might have some other things to do in your life, and I'm glad that everything is fine of you. :)
OK, if you said don't worry about it. Really thank you so much for the autotile table you've drew for me. It's a great piece of work. Thanks a lot.
Hello, Aqua. This is JiHang from RPG Maker Web Forum. Last year, you drew me an autotile table, and I haven't paid you yet. I've tried to send you message on the forum, but it seems you didn't come to the forum anymore. I would like to pay for the table, because you've put time and efforts into it and I'm really satisfied with it. :) Please tell me how much does the autotile table cost. 50$?
Thanks a lot. I'm making new action sequence of it right now. :D
I've noticed that you've included 3 folders in the zip file. The "Effekseer" folder contains the same things as MZ folder. Is there any special usage of it?
By the way, will this pack receive some color variations? Maybe blue, white or red?
Nice update. I like it.
1. To everyone who owns this effect. In this update, the relative positions of the blade and impact effect are different, so the anim made of previous version might not look right with this version if rotation is changed. I suggest keep the previous version before you're sure your anims are ok.
2. To MGC, I'm happy the impact effect is separated, so I can use it for other slash attacks. Just an idea, have you thought to make some color variations for the impact to expand the usage of it? Like blue, green, or red. With those, we can easily create some elemental slashes.
Thank you! Now it's even better than before. :D
I've noticed you add "Put a negative or positive value here..." Is it possible to change it to something like "Negative X value moves the button to the left" for the convenience? For myself, I have a piece paper with this information on my table, because I have difficulty to memorize it. hahaha
Cool! Thanks so much. I like that you even put XY offset in it. This gives more flexibility for different UI.
Suggestion: it would be better if you can put some note in the section of XY offset, telling positive/negative value is for moving left/right/top/bottom. Different plugins or MZ elements take this different, so some note would be helpful.
Besides, I have some problems with the XY offset function. Now, by default, the text of the button is two rows (one row before). If I put some numbers to the offset, the text becomes one row.
Also, the X and Y seems to take different multipliers? I use Y = -1, and the button moved quite a lot. However, X=10 didn't move the button much.
Could you check this please? Thank you very much.
Before I buy this great piece, I have a question to ask. Do I get to have the map in my MZ, so I can do some editing and decorating, and save the map for later use?
I'm very bad at creating maps. This plugin looks much more powerful than MZ's dungeon generator, so I hope it can help me to generate better maps.
I think you would like to use the character 雪, instead of 霏. 霏 is an uncommon character nowadays. I only see it in the textbook, or someone is quoting ancient literature. Just my thought.
Good animation! I'm looking for your new creation. Maybe you can do some normal attack. MZ default animation is fine, but something simpler would be also nice. After all short dagger, short sword, short ax, and wood staff deserved something. ;)